In three dimensional computer graphics, 3D modelling is the process of making a 3D model by using a special software.These softwares are usually very expensive to have it at home. For example program called Maya is a very expensive program and need a full licence to start work which cost thousands of pounds.
3D model is a three dimensional object which can be alive or inanimate. Model is created using a set of points (vertex) in 3D space, which are connected by various of lines, and curved surfaces (edges).
Today, 3D models are used in many work industries. The first and main industries which was and do use a 3D modeling are films and gaming industries, especially in 2014 where so many movies and games made of 3D. The movie industry use 3D models as the characters for the film or as an objects for a real life motion pictures. The game industries use 3D models as assets for computer and video games.
Apart from the main industries there are many more companies and work places who loves to use 3D modelling these days. The medical industry uses detailed models of organs, mechanics use it to create a model for the parts they need to module before they manufacture it, interior designers use it for many purposes. 3D modelling became very important for many people in this world and I believe without it, it would be much harder to work now.
reference: http://www.wisegeek.com/what-is-3d-modeling.htm (first paragraph).
This is the list of 3D modelling computer softwares can be used to create a 3D model.
Also there are programs I haven’t seen in the list: Google sketch up (a free 3D modelling application), Strate 3D CX (3D modeling program features polyspline modeling and HDRI textures and lightdome and can work with adobe photoshop and illustrator) and body paint (Create 3D character then color it and then you can add movement and effects with this 3D animation program).
Examples of work in Maya autodesk, 3D’s Max, Google sketch up and Body paint
The body paint
Google sketch up
( Image source: google images )
The first animation software for 3D animation, Autodesk was found in 1982, California by John Walker. Autodesk’s first animation package in 1986 called autofix and their first full 3D animation software was 3D studio for DOS in 1990. After that, there were many more different softwares made from 1980’s – 1990’s such as:
Alias research(industrial and entertainment software for SGI work stations) by Stephen Bingham in 1983
Wavefront (computer graphics for movie and television) by Bill Kovacs in 1984, California
TDI (Thompson Digital Image) was found in France, 1984
Sogitec Audiovisue in France found by Xavier Nicolas in 1984
Side Effects Software was established by Kim Davidson and Greg Hermanovic in Toronto, Canada in 1987
The reference: http://en.wikipedia.org/wiki/History_of_computer_animation#3D_animation_software_in_the_1980s (the name of the paragraph called ”3D animation software in the 1980’s”).
I have been looking at some books as part of my search. The first book I looked at was Alice in Wonderland and it was a very wonderful book to look at, it based on a computer game was made. The book has a lot of colorful pictures to demonstrate how the character were created. The character have been shown from different sides, clothes and lights. I took some pictures with my phone to show what I liked most when I looked at that book.
The character in the game
also character sketch
This picture shows different way of dressing the character, animation people always try to draw a character in lot of different positions and different sort of wearing
Two main characters in the game
Now there is another book I looked at. This boom was about digital painting (tricks & techniques)
This book shows many different backgrounds which was draw by computer but look like hand of human
This is one of the examples from the book
Apart from pictures I have been looking at some technical stuff. David gave me two books about Maya. one of the books was about – rigging and animating the character –
With many illustrative example, tools and explanations.
This book gives all information need to create a skeleton for the character. Many illustrations shows every part of the bounds, tells the name of each part, where to place it and how to parent each hierarchies. Through my work I have been looking at the following chapters I listed below. These were the first main chapters I had to look at to have an idea on how to made a skeleton. Another reason why I was looking at it was to see how to build different parts of the body for my character. It is very important to follow the right body built standard for later to insert or build up a skeleton inside and skeleton has to be laid properly, otherwise the character will not move properly.
The book itself contains 15 chapters with very detailed explanation.
- Chapter 1 – skeleton setup
How to use layers and templating
How to create joints for the legs, feet, back and neck
How to connect and parent joints
- Chapter 2 – Inverse Kinematics
How to set up Single Chain IK solvers on character’s legs
How to built an inverse skeleton chain to control the foot
How to parent the IK handles into the control skeleton
- Chapter 3 – Arms and shoulders
How to use an IK Rotate plane solver for arms
How to work with the solver’s end efforts
- Chapter 4 – IK Spline solver
How to set up a basic IK Spline solver
How to verify the joint rotations on the joints of the back
How to use clusters for added control over the spline curve
How to parent the clusters to control object
- Chapter 5 – Animating a walk
How to set up low resolution geometry
How to set breakdown keys
- Chapter 6 – The Hand Joints
How to verify and correct a joint’s local rotation axis
How to build up a hand skeleton
How to place joints for proper skinning and motion
How to test the motion using forward kinematics
Another book called – How to cheat in Maya, also very useful. Book tells about the tools people could use to make their job much easier, for example:
as we see below is a screen shots shelf making tool. I was talking about it in my work earlier, so that is an illustrative example of how to do it in the program.
Some other tools such as – rotation and etc.
I made this page to show that video in you tube was not the only course of the information I looked at. I was talking to teachers, students, internet, looking at the book and playing online games to understand a little more of what I am doing. It is very interesting subject to study.
- Adobe Photoshop 7.0. San Jose, Calif.: Adobe, 2002. Print.
- Albee, Timothy. Lightwave 3D character animation. Plano, Tex.: Wordware Pub., 2002. Print.
- Boardman, Ted. Getting started in 3D with 3ds Max model, texture, rig, animate, and render in 3ds Max.New York: Focal Press, 2013. Print.
- Cámara, Sergi. All about techniques in drawing for animation production. Hauppauge, N.Y.: Barron’s, 2006. Print.
- Chopine, Ami. 3D art essentials the fundamentals of 3D modeling, texturing, and animation. Oxford: Focal Press, 2011. Print.
- Derakhshani, Dariush J.. Introducing Autodesk Maya 2013. Indianapolis, IN: Wiley, 2012. Print.
- Priebe, Ken A.. The advanced art of stop-motion animation. Boston, Mass.: Course Technology, 2011. Print.
- Steed, Paul. Modeling a character in 3ds max. 2nd ed. Plano, Tex.: Wordware Pub., 2005. Print.
- Wells, Paul. The fundamentals of animation. Lausanne: AVA, 2006. Print.
- Withrow, Steven. Secrets of digital animation: a master class in innovative tools and techniques. Mies: RotoVision, 2009. Print.
I made few questionnaires about video games and I also include two questions at the end on the separate page, about my video.
This is the original questionnaire screen shot
I have made questionnaires to know what games people like to play most and how often they play also what they consider to be important in the games.
From my research I have found that people more likely to play games which are full of graphics and characters. They play at least 2 hours per day/every day and some people do understand the addiction they have by the games. Only one person has answered “No” to the following question – do you play video games? Which made me surprised but I can understand that not everyone plays, some people don’t even though they are teenagers and playing games is a fashion now days.
Another thing I considered was the questions about the graphics, all people love games with graphics so why then if we look many tears back, people use to play a very old games with a very low graphics at they were sold millions, were so much popular even till now I see some people play these games such as tetris.
I was doing research with a student from my class as for the final project he made a movie about people and graphics. Ryan told me about people and their opinions; most people say they love graphics and they would not play a game which has a very low graphics on it although people do love to play an old games with bad graphics and we see many people now days going to these play game shops with lots of game machines and they love it.
These questionnaire help me understand they key points I need to follow when I will start making a new characters and maybe game design.